Dùng warpAffine() với ma trận xoay (rotation matrix) để xoay ảnh. Tạo ma trận xoay bằng Imgproc.getRotationMatrix2D(center, angle, scale).
Ví dụ (JavaFX)
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javafx.application.Application;
import javafx.embed.swing.SwingFXUtils;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.stage.Stage;
import org.opencv.core.Core;
import org.opencv.core.Mat;
import org.opencv.core.Point;
import org.opencv.core.Size;
import org.opencv.highgui.HighGui;
import org.opencv.imgcodecs.Imgcodecs;
import org.opencv.imgproc.Imgproc;
public class RotatingAnImage extends Application {
public void start(Stage stage) throws IOException {
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
String file = "D:\\Images\\elephant.jpg";
Mat src = Imgcodecs.imread(file);
Mat dst = new Mat(src.rows(), src.cols(), src.type());
Point point = new Point(300, 200); // tâm xoay
Mat rotationMatrix = Imgproc.getRotationMatrix2D(point, 30, 1); // góc 30 độ, scale 1
Size size = new Size(src.cols(), src.cols());
Imgproc.warpAffine(src, dst, rotationMatrix, size);
Image img = HighGui.toBufferedImage(dst);
WritableImage writableImage = SwingFXUtils.toFXImage((BufferedImage) img, null);
ImageView imageView = new ImageView(writableImage);
imageView.setX(10); imageView.setY(10);
imageView.setFitWidth(575); imageView.setPreserveRatio(true);
Group root = new Group(imageView);
Scene scene = new Scene(root, 595, 400);
stage.setTitle("Image Rotation Example");
stage.setScene(scene);
stage.show();
}
public static void main(String args[]) { launch(args); }
}
Ảnh gốc

Ảnh sau xoay 30 độ
