Hướng dẫn này minh họa cách tạo hình ảnh tròn (circular bitmap) từ bitmap gốc, kèm viền và bóng đổ, sử dụng Canvas, Paint và PorterDuffXfermode.
Bước 1: Tạo dự án mới
Mở Android Studio, chọn File → New Project.
Bước 2: Giao diện (res/layout/activity_main.xml)
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="https://schemas.android.com/apk/res/android"
xmlns:app="https://schemas.android.com/apk/res-auto"
xmlns:tools="https://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/rl"
android:padding="16dp"
android:background="#edf2ea"
tools:context=".MainActivity">
<ImageView
android:id="@+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"/>
<Button
android:id="@+id/btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="Tạo hình tròn"/>
</RelativeLayout>
Bước 3: Logic xử lý Bitmap (src/MainActivity.java)
package com.medkart.sample;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class MainActivity extends AppCompatActivity {
private Context mContext;
private Resources mResources;
private RelativeLayout mRelativeLayout;
private Button mBtn;
private ImageView mImageView;
private Bitmap mBitmap;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mContext = getApplicationContext();
mResources = getResources();
mRelativeLayout = findViewById(R.id.rl);
mImageView = findViewById(R.id.iv);
mBtn = findViewById(R.id.btn);
final int bitmapResId = R.drawable.flower;
mImageView.setImageBitmap(BitmapFactory.decodeResource(mResources, bitmapResId));
mBtn.setOnClickListener(v -> {
mBitmap = BitmapFactory.decodeResource(mResources, bitmapResId);
mBitmap = getCircularBitmap(mBitmap);
mBitmap = addBorderToCircularBitmap(mBitmap, 15, Color.WHITE);
mBitmap = addShadowToCircularBitmap(mBitmap, 4, Color.LTGRAY);
mImageView.setImageBitmap(mBitmap);
});
}
// 1. Tạo bitmap tròn
private Bitmap getCircularBitmap(Bitmap src) {
int size = Math.min(src.getWidth(), src.getHeight());
Bitmap dst = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(dst);
Paint paint = new Paint();
paint.setAntiAlias(true);
RectF rectF = new RectF(0, 0, size, size);
canvas.drawOval(rectF, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
float left = (size - src.getWidth()) / 2f;
float top = (size - src.getHeight()) / 2f;
canvas.drawBitmap(src, left, top, paint);
src.recycle();
return dst;
}
// 2. Thêm viền
private Bitmap addBorderToCircularBitmap(Bitmap src, int borderWidth, int borderColor) {
int dstSize = src.getWidth() + borderWidth * 2;
Bitmap dst = Bitmap.createBitmap(dstSize, dstSize, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(dst);
canvas.drawBitmap(src, borderWidth, borderWidth, null);
Paint paint = new Paint();
paint.setColor(borderColor);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(borderWidth);
paint.setAntiAlias(true);
float radius = dstSize / 2f - borderWidth / 2f;
canvas.drawCircle(dstSize / 2f, dstSize / 2f, radius, paint);
src.recycle();
return dst;
}
// 3. Thêm bóng đổ
private Bitmap addShadowToCircularBitmap(Bitmap src, int shadowWidth, int shadowColor) {
int dstSize = src.getWidth() + shadowWidth * 2;
Bitmap dst = Bitmap.createBitmap(dstSize, dstSize, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(dst);
canvas.drawBitmap(src, shadowWidth, shadowWidth, null);
Paint paint = new Paint();
paint.setColor(shadowColor);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(shadowWidth);
paint.setAntiAlias(true);
canvas.drawCircle(dstSize / 2f, dstSize / 2f, dstSize / 2f - shadowWidth / 2f, paint);
src.recycle();
return dst;
}
}
Bước 4: Manifest (AndroidManifest.xml)
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.medkart.sample">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
💡 Giải pháp hiện đại: RoundedImageView / Coil / Glide
Thay vì tự vẽ, hãy dùng thư viện:
- Glide:
Glide.with(this).load(url).circleCrop().into(imageView) - Coil (Kotlin):
imageView.load(url) { transformations(CircleCropTransformation()) } - ShapeableImageView (Material Components): XML set
app:shapeAppearanceOverlay
Chạy ứng dụng
Kết nối thiết bị, nhấn Run. Nhấn nút để thấy hình ảnh gốc biến thành hình tròn có viền và bóng.