Hai mặt phẳng P1: a1x+b1y+c1z+d1=0, P2: a2x+b2y+c2z+d2=0. Góc giữa chúng:
cos θ = |a1a2 + b1b2 + c1c2| / (√(a1²+b1²+c1²) * √(a2²+b2²+c2²))

Chương trình C++ ví dụ
#include <iostream>
#include <cmath>
using namespace std;
class Plane {
double a,b,c,d;
public:
Plane(double a=0,double b=0,double c=0,double d=0):a(a),b(b),c(c),d(d){}
friend double angle(Plane p1, Plane p2);
};
double angle(Plane p1, Plane p2) {
double num = p1.a*p2.a + p1.b*p2.b + p1.c*p2.c;
double den1 = sqrt(p1.a*p1.a + p1.b*p1.b + p1.c*p1.c);
double den2 = sqrt(p2.a*p2.a + p2.b*p2.b + p2.c*p2.c);
return (180.0/3.14159) * acos(num/(den1*den2));
}
int main() {
Plane p1(2,2,-3,-5), p2(3,-3,5,-6);
cout << "Angle: " << angle(p1,p2) << " degree";
}
Kết quả
Angle: 123.697 degree